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Magister Xanathos - Guild Master of the Azuth
Leader
Fire:
Earth:
Symbols:
Special ability: 30 cards, 10 moons
Flavourtext: "The natural balance of the world has been highly disturbed. Using the power of magic we will restore order."
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Archmage Estkal
Character
Fire: 3
Earth: 1
Symbols: Arcanism
Special ability: At the end of my turn, I may draw two additional cards.
Flavourtext: "The legendary Archmage Azuth founded both our guild and the division in the existing three schools."
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High Shaman Jayna
Character
Fire: 4
Earth: 4
Symbols: Shamanism
Special ability: The requirements for playing your mutants are doubled.
Flavourtext: "The legendary High Shaman Azuth commanded all three schools of magic as no wizard before or after him. Nowadays only the fewest concern themselves with more than one school."
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First Obeah Elviryn
Character
Fire: 1
Earth: 3
Symbols: Voudoun
Special ability: Now you must shuffle your hand into your draw deck and then draw four new cards.
Flavourtext: "The legendary First Obeah Azuth taught us to respect the balance of magic. The tree schools are equal ways to achieve the same goal through different means."
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Master Azuth of the Hoax
Character
Fire: 2
Earth: 4
Symbols: Arcanism
Special ability: You may not play Leadership phase cards.
Flavourtext: "Arcanists follow a rational approach to magic. Therefore we rely on scientific explanations and traditional knowledge."
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Master Azuth of the Vulca
Character
Fire: 6
Earth: 1
Symbols: Arcanism
Special ability:
Flavourtext: "The goal of the arcanists is the control of magic by means of the most powerful spells."
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Master Azuth of the Aqua
Character
Fire: 3
Earth: 3
Symbols: Arcanism, Protected
Special ability:
Flavourtext: "Just as the elements magic always has to be balanced."
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Master Azuth of the Hyla
Character
Fire: 0 shield
Earth: 0 shield
Symbols: Arcanism
Special ability: All influence cards are discarded.
Flavourtext: "The royal heirs play with forces they don't understand. We will show them the error of their ways before our world completely sinks into chaos."
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Master Azuth of the Flit
Character
Fire: 3
Earth: 3
Symbols: Shamanism, Retrieve
Special ability:
Flavourtext: "Shamanism teaches an emotional usage of magic. We prefer relying on our instinct than on dry books."
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Master Azuth of the Mimix
Character
Fire: 3
Earth: 3
Symbols: Shamanism
Special ability: At the end of my turn, I may select one card from my discard pile, reveal it to you, and take it into my hand.
Flavourtext: "All shamans live in harmony with nature and her creatures."
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Master Azuth of the Terrah
Character
Fire: 1
Earth: 6
Symbols: Shamanism
Special ability:
Flavourtext: "In times of need shamans may ask the creatures of the wilderness for help."
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Master Azuth of the Tutu
Character
Fire: 1
Earth: 1
Symbols: Shamanism, Free
Special ability:
Flavourtext: "Due to the bond to the loa, our patron spirits, shamans are never alone."
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Master Azuth of the Khind
Character
Fire: 2
Earth: 2
Symbols: Voudoun
Special ability: None of my active cards will be ignored due to their school affiliation.
Flavourtext: "In contrast to the other schools Voudoun don't use magic directly. Instead we create magic artifacts and fight our enemies with the power of our curses."
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Master Azuth of the Pillar
Character
Fire: 2
Earth: 5
Symbols: Voudoun
Special ability:
Flavourtext: "The Voudoun are masters of binding the often unpredictable forces of magic into items."
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Master Azuth of the Buka
Character
Fire: 2
Earth: 2
Symbols: Voudoun
Special ability:
Flavourtext: "While arcanists investigate only magic itself and shamans trust their instinctive bond with nature, we probe the true structure of the world."
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Master Azuth of the Phar
Character
Fire: 4
Earth: 1
Symbols: Voudoun
Special ability:
Flavourtext: "The curses of the Voudoun are one of the most primal forms of magic."
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Compendium Defensionis
Booster
Fire: 0 shield
Earth: 0 shield
Symbols: Arcanism
Special ability: My total power is reduced to 0.
Flavourtext: "An impenetrable barrier unfortunately not only keeps the enemies outside but also yourself inside."
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Phoenix
Booster
Fire: 4
Earth: 0
Symbols: Shamanism, Retrieve
Special ability: If you retreat, I may take this card back into my hand.
Flavourtext: "Fire to ashes is no problem. But ashes to fire is only managed by the fewest."
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Aging
Booster
Fire:
Earth:
Symbols: Voudoun
Special ability: The values of one of your active characters in both elements change to the difference of the printed values, but at most to 3.
Flavourtext: "Take the confidence in their strength away from your enemies and they will yield without further prompting."
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Grimoire
Support
Fire: 1
Earth: 1
Symbols: Arcanism
Special ability: At the beginning of my turn, I may draw one card from my draw deck and take it into my hand.
Flavourtext: "Only Azuth's ancient tome of magic allows us to cast that powerful spells and control magic."
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Manta
Support
Fire: 2
Earth: 2
Symbols: Shamanism, Protected
Special ability:
Flavourtext: "Still waters run deep and dangerous. Sometimes it's better not to know what hides in the depth."
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Black Unicorn
Support
Fire: 0
Earth: 3
Symbols: Shamanism
Special ability:
Flavourtext: "It requires extreme circumstances to cause those to act who normally prefer to keep to the background."
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Decay
Support
Fire:
Earth:
Symbols: Voudoun
Special ability: At the beginning of your turn I may force you to discard one inactive card from your combat area.
Flavourtext: "Death and decay are as much part of the natural order as birth and growth."
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LOA Nuada
Influence
Fire:
Earth:
Symbols: Shamanism
Special ability: You may neither play booster nor support cards. Your active support cards are ignored.
Flavourtext: "A child of nature must be able to trust in its innate abilities."
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LOA Danu
Influence
Fire:
Earth:
Symbols: Shamanism
Special ability: Your FREE, GANG, PAIR and SHADOW symbols are ignored.
Flavourtext: "A child of nature must not become dependent on others."
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ARTIFACT Gargoyle
Achievement
Fire: 0
Earth: 2
Symbols: Voudoun
Special ability: I may only play this card if you have at least one dragon on your side.
Flavourtext: "The culmination of artifact production is the creation of artificial life."
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ARTIFACT Philosopher's Stone
Achievement
Fire:
Earth:
Symbols: Voudoun
Special ability: I may only play this card if you have at least one dragon on your side. At the beginning of my turn I may chose that the contested element of the fight changes between earth and fire.
Flavourtext: "The philosopher's stone is supposed to allow complete control of the elements. We discovered only a fraction of its potential yet."
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Counterspell
Interference
Fire:
Earth:
Symbols: Arcanism
Special ability: I may play this card when you play a card. Your card is cancelled and discarded. If it was your first character card on your turn you must play a replacement or retreat. You don't have to match my strength this turn.
Flavourtext: "I think this plan was not your best. Think about it once again."
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Disenchant
Leadership
Fire:
Earth:
Symbols: Arcanism
Special ability: Now you must discard an active card of my choice except characters and PROTECTED cards.
Flavourtext: "It requires much less skill to destroy than to create."
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Time Stop
Leadership
Fire:
Earth:
Symbols: Arcanism
Special ability: At this turn I don't have to match your strength. Afterwards I get an additional turn.
Flavourtext: "Time is a merciless mistress. Only the most powerful may dare to manipulate her."
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Memory Lapse
Leadership
Fire:
Earth:
Symbols: Voudoun
Special ability: Now I may force you to discard two cards from your hand.
Flavourtext: "Take the memory of their skills away from your enemies and they will be completely helpless."
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Wizards' Convent
Leadership
Fire:
Earth:
Symbols:
Special ability: Now I may look at the top five cards of my draw deck, take one of them into my hand, discard one and put the rest back on my draw deck in any order.
Flavourtext: "The leaders of the schools and of the complete guild are elected from all members on a convention every seven years."
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Chosen of Magic
Leadership
Fire:
Earth:
Symbols:
Special ability: Now we both exchange our draw deck with our discard pile. Then we reshuffle our new draw deck.
Flavourtext: "Azuth proverb: What was will be again and what was not will never be."
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MUTANT Jor-mun-Gand
Character
Fire: 3 shield
Earth: 3 shield
Symbols: Stop
Special ability: I may only play this card, if there are at least three played leadership cards on your leader. The contested element of the fight changes between earth and fire.
Flavourtext: "A mutant always awaits the signal for his interference."
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