Some characters possess both the PAIR and the GANG symbol. All of those
belong to a gang and have a partner in another gang. All standard rules for
pairs and gangs apply.
Example: The "Prism wyrm of Fire" is Part of the Order of the Blazing Eye. So he can be played as a gang with one or more of the other 3 other members of that order. In addition he counts as a paircard with the "Prism wyrm of Earth" and can be played together with him as a pair character. After that it's not possible to continue the gang of the Prism wyrm who's laying on top.
If the Order of the Blazing Eye is an active gang you are allowed to play the pair of both Prism wyrms, but this finishes the gang so that you cannot continue this gang later on.
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Umbracor - Commander of the Wyrm
Leader
Fire:
Earth:
Symbols:
Special ability: 30 cards, 10 moons.
Flavourtext: "Blue Moon will not come back. We are destined to take his place."
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Celedyr, the Envious
Character
Fire: 1
Earth: 1
Symbols: Free
Special ability: For each dragon on your site Celedyr gets +1/+1.
Flavourtext: "Blue Moon granted all dragons to have a say in the destiny of the world. But he refused it to us."
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Orima, the Banished
Character
Fire: 3
Earth: 3
Symbols: Protected
Special ability: For each dragon on your site Orima gets +1/+1.
Flavourtext: "When we demanded what we were entitled for, we were betrayed by our divine brothers and sent into exile."
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Taliesin, the Vengeful
Character
Fire: 2
Earth: 2
Symbols:
Special ability: For each dragon on your site Taliesin gets +2/+2.
Flavourtext: "As only 3 of our antagonists at that time are left now, time has come to take our legitimate place."
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Giant wyvern
Character
Fire: 5
Earth: 5
Symbols: Stop
Special ability:
Flavourtext: "I don't need any help. I'm a one-wyrm-army."
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Hydra
Character
Fire: 4
Earth: 4
Symbols:
Special ability: On playing this character I may discard up to 2 cards from my hand. For each card discarded the Hydra gets +1/+1.
Flavourtext: "I have a lot of hungry mouths to feed."
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Sirrush
Character
Fire: 1
Earth: 1
Symbols:
Special ability: At the end of my turn I may draw up to 3 cards. Thereafter I may shuffle 3 cards from my hand into my draw pile.
Flavourtext: "Behind you. A three-headed wyvern."
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Three-headed wyvern
Character
Fire: 3
Earth: 3
Symbols:
Special ability:
Flavourtext: "I get the next one. No, it's me this time. Stop quarrelling, there is more than enough for all of us."
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Lava serpent
Character
Fire: 3
Earth: 3
Symbols:
Special ability: As long as you don't exceed my total power, I don't have to play a new character. In this case the Lava serpent remains active.
Flavourtext: "However, some of us realized that it doesn't pay to fight alone. Therefore, 2 orders were formed."
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Blazing red wyrm
Character
Fire: 3
Earth: 1
Symbols:
Special ability: If the fight is contested in fire, you may not play support cards.
Flavourtext: "The Order of the Blazing Eye looks upon the other peoples as minors who need to be ruled with an iron hand."
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Earth brown wyrm
Character
Fire: 1
Earth: 3
Symbols:
Special ability: If the fight is contested in earth, you may not play boosters.
Flavourtext: "The Order of the Obsidian Fist looks upon other peoples as exiguous, mediocre and bothersome."
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Prism wyrm of fire
Character
Fire: 4
Earth: 2
Symbols: Pair, Gang 1
Special ability:
Flavourtext: "The blazing bonfire in their hearts is the strong point of the Wyrm. (Compendium of the Blazing Eye, chapter 5)"
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Crystal wyrm of light
Character
Fire: 2
Earth: 2
Symbols: Pair, Gang 1
Special ability: You must disclose your hand.
Flavourtext: "The light of genuine truth will lead to victory. (Compendium of the Blazing Eye, chapter 17)"
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Aether wyrm of life
Character
Fire: 1
Earth: 3
Symbols: Pair, Gang 1
Special ability: At the end of my turn I may choose 1 character from my discard pile, show it to you and shuffle it into my draw pile.
Flavourtext: "Life is sacred. Even the inferior incarnation. (Compendium of the Blazing Eye, chapter 1)"
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Chimaera wyrm of order
Character
Fire: 2
Earth: 0
Symbols: Pair, Gang 1
Special ability: At the beginning of my turn I may look at the 5 uppermost cards of my draw pile and rearrange them in any sequence.
Flavourtext: "Every creature has its place in this world. This order must be kept. (Compendium of the Blazing Eye, chapter 1)"
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Prism wyrm of earth
Character
Fire: 2
Earth: 4
Symbols: Pair, Gang 2
Special ability:
Flavourtext: "Ashes to ashes, dust to dust and earth to earth. (Compendium of the Obsidian Fist, chapter 7)"
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Crystal wyrm of darkness
Character
Fire: 2
Earth: 2
Symbols: Pair, Gang 2
Special ability: At the end of my turn I may choose 1 card face down from my draw pile.
Flavourtext: "One can't prepare to what is lurking in the dark. (Compendium of the Obsidian Fist, chapter 13)"
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Aether wyrm of death
Character
Fire: 3
Earth: 1
Symbols: Pair, Gang 2
Special ability: When I play this character, you must discard 2 cards from your hand or retreat at the beginning of your next turn.
Flavourtext: "The enemy can pay for his impertinence only by means of death. (Compendium of the Obsidian Fist, chapter 2)"
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Chimaera wyrm of chaos
Character
Fire: 0
Earth: 2
Symbols: Pair, Gang 2
Special ability: For each of your active boosters and support cards the Chimaera wyrm of chaos gets +1/+1.
Flavourtext: "In the beginning there was chaos. And the world will sink into chaos again. (Compendium of the Obsidian Fist, chapter 1)"
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Wyvern egg
Character
Fire: 0 shield
Earth: 0 shield
Symbols: Stop
Special ability:
Flavourtext: "There's something Wyrm with it."
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Wyvern of shadow
Character
Fire: 1
Earth: 1
Symbols: Shadow
Special ability:
Flavourtext: "The Rhul were betrayed by Blue Moon just like us. They could be expedient allies."
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Poison sting
Booster
Fire: 1
Earth: 1
Symbols:
Special ability: You must exceed my total power or retreat.
Flavourtext: "Sometimes even a small stab can spell certain death."
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Fire breath
Booster
Fire: 2
Earth: 0
Symbols: Free, Retrieve
Special ability:
Flavourtext: "Do you know the real heat of battle?"
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Terrifying glare
Booster
Fire:
Earth:
Symbols:
Special ability: For each of your characters the lower of both printed values is assigned to both elements.
Flavourtext: "It is very hard to withstand the glare of an enraged Wyrm."
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Giant wings
Booster
Fire:
Earth:
Symbols:
Special ability: At the beginning of my turn I may take back one of my active characters into my hand. Thereafter this booster is put on my discard pile.
Flavourtext: "Sometimes it is advantageous to get a general idea first and then strike hard."
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Rage of the wyverns
Booster
Fire: 4
Earth: 4
Symbols:
Special ability:
Flavourtext: "They are like a loose cannon."
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Cold blood
Support
Fire:
Earth:
Symbols: Protected
Special ability: You must respect all cards, symbols and special power texts.
Flavourtext: "Fire in heart, ice in veins."
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Curse of the wyverns
Support
Fire:
Earth:
Symbols:
Special ability: At the beginning of my turn I may choose one card from your discard pile and remove it from the game.
Flavourtext: "Wyrm proverb: Out of sight does not mean out of mind."
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Honour the dragon
Support
Fire:
Earth:
Symbols:
Special ability: If you retreat and have at least 6 cards to be displayed, I attract one additional dragon.
Flavourtext: "Who does not know his limitations will be punished."
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Gamble of dragons
Leadership
Fire:
Earth:
Symbols:
Special ability: Now I may substitute one of my dragons against one in the middle. Then I may play a crystal card.
Flavourtext: "Even a divine dragon sometimes is only a pawn."
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Power of Ordrac
Leadership
Fire:
Earth:
Symbols: Free
Special ability: Now I may draw 3 cards.
Flavourtext: "Ordrac's excellence was wisdom, not battle."
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Statue of Ordrac
Leadership
Fire:
Earth:
Symbols:
Special ability: On my turn I may play any card as FREE.
Flavourtext: "Ordrac must have had enormous vigours if even an effigy of him is as powerful."
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Chosen of wyverns
Leadership
Fire:
Earth:
Symbols:
Special ability: Now both of us discard our cards in our combat and support areas.
Flavourtext: "Sometimes one has to burn one's bridges behind one and start over again."
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MUTANT Shi-no-Oni
Character
Fire: 3 shield
Earth: 3 shield
Symbols: Stop
Special ability: I may only play this card, if I have at least 2 active characters. The contested element of the fight changes between earth and fire.
Flavourtext: "A mutant strikes if he has backup."
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